Today we are officially launching LIGR Fuse — the graphics configuration engine that connects Rive designs directly to live broadcast production. If you design in Rive, you can now build broadcast-grade sports graphics and deploy them to thousands of live matches through the LIGR platform.
This is a big deal for two groups of people: Rive designers who want a new creative outlet in live sports broadcasting, and sports organisations who want beautiful, dynamic graphics without hiring a development team to build them.
What is LIGR Fuse?
LIGR Fuse is a graphics configuration tool that sits between design and live production. It takes a Rive file (.riv) — a scoreboard, lower third, sponsor overlay, match preview, player card, or any other broadcast graphic — and makes it broadcast-ready.
In Fuse, you bind your Rive graphic to live data sources (match scores, player stats, team rosters, event triggers), add control variables that operators can toggle in real time, configure sponsor ad placements, and set up expressions that pull from LIGR's entire data hierarchy — from league down to individual player stats.
Once configured, you publish the graphic to a LIGR theme. That theme can then be pulled into any LIGR Control Room for live operator-driven production, or into Game Plans for fully automated, zero-operator broadcasting.
The Workflow: Rive to Air
The LIGR broadcast graphics pipeline is a four-step process that takes a design from concept to live television (or stream) without writing a single line of code.
1. Design in Rive
Create interactive, animated broadcast graphics using Rive's design tool. Scoreboards, lower thirds, full-screen graphics, sponsor overlays — anything you can build in Rive can become a broadcast graphic. Expose text inputs, image slots, and state machines that Fuse will connect to live data.
2. Configure in LIGR Fuse
Import your .riv file into Fuse. Bind exposed inputs to LIGR's data hierarchy — match.home_team.name, player.data.stats.goals, competition.sponsor.logo. Add control variables (toggle switches, dropdowns) for operators. Set up expressions for dynamic behaviour. Connect external data sources like spreadsheets or APIs.
3. Publish to a LIGR Theme
Package your configured graphics into a publishable theme. A theme is a complete graphics package — all the elements needed for a broadcast (scoreboard, lower thirds, transitions, sponsor placements). Publish it to your LIGR organisation and it becomes available across all your productions.
4. Push to Air
Use the theme in a LIGR Control Room for live operator-driven broadcasts, or plug it into Game Plans for fully automated production — pre-game sequences, live event triggers (goals, cards, substitutions), half-time sponsor rotations, and post-game summaries. Zero operators required.
Why Rive for Broadcast Graphics?
Traditional broadcast graphics are built by developers — coded, compiled, deployed through complex pipelines that can take weeks to update. A simple scoreboard change might require a developer sprint. Adding a new sponsor placement means another release cycle.
Rive changes that equation completely. Rive is a design tool that produces interactive, animated vector graphics with built-in state machines. Designers — not developers — control the logic, animation, and interactivity. The output is lightweight, resolution-independent, and renders beautifully at broadcast quality.
LIGR is the first platform to use Rive as the native design format for broadcast sports graphics. That means designers who already know Rive can start building broadcast graphics today, and sports organisations get 10x faster graphic iteration with zero developer dependency.
Designer-Driven
No code required. Designers control the full graphic — layout, animation, interactivity, and state logic — entirely within Rive.
10x Faster Iteration
Update a scoreboard design, re-publish through Fuse, and it is live across all your matches immediately. No release cycles.
Live Data Connected
Bind graphics to real-time match data, player stats, team rosters, and external data sources through Fuse expressions.
Full Automation Ready
Every Rive graphic configured in Fuse works with LIGR Game Plans — fully automated pre-game, live, and post-game production.
What You Can Build
Any broadcast graphic you can imagine. Fuse supports the full range of LIGR's production capabilities — everything from persistent scoreboards to event-triggered animations to sponsor overlay playlists.
- Scoreboards — persistent match clocks with live score updates, stoppage time indicators, and card/substitution counters
- Lower Thirds — player profiles, team lineups, stat overlays triggered by match events
- Full-Screen Graphics — match previews, half-time stats, post-game summaries, tournament brackets
- Event Animations — goal celebrations, card notifications, substitution graphics triggered automatically by Game Plans
- Sponsor Overlays — in-graphic banners (1000×200, 500×250, 1000×100) and detached overlays with time-based or event-based triggers
- Player Cards — dynamic player images with stats pulled from LIGR's data hierarchy (player.data.stats.goals, player.data.team.logo_url)
🎨 Calling All Rive Designers
We are looking for talented Rive designers who want to build broadcast graphics for live sports. Design scoreboards, lower thirds, and sponsor overlays — and have your work seen on thousands of live matches worldwide.
Whether you are an experienced Rive designer looking for a new creative challenge, or a motion graphics artist wanting to break into live sports production — we want to hear from you. Submit your portfolio and we will get you set up with LIGR Fuse.
Submit Your Portfolio Learn RiveHow Fuse Connects Rive to Live Data
The magic of Fuse is in its expression engine. When you import a Rive file, Fuse detects every exposed text input, image slot, and state machine input. You then write simple expressions to connect those inputs to LIGR's data hierarchy.
LIGR's data hierarchy flows from league down to individual player stats: league → competition → match → teams → players → stats → events. Fuse expressions can access any level of this hierarchy. For example, match.home_team.name pulls the home team name, player.data.stats.goals pulls a specific player s goal tally, and player.data.team.logo_url pulls the team crest.
You can also connect external data sources — spreadsheets, APIs, or manual inputs — for supplementary data like tournament brackets, historical records, or custom statistics. Fuse supports exporting and importing expression sets, so you can batch-modify them with tools like ChatGPT and re-import to create graphic variations (e.g., home team vs away team versions) in seconds.
Control Variables: Operator Power
Not everything in a broadcast is automated. Sometimes an operator needs to toggle a clock visibility, switch between graphic states, or manually trigger an overlay. Fuse lets you add control variables — boolean toggles, dropdowns, and player selectors — that appear as interactive controls in the LIGR Control Room.
For example, a ShowTime boolean toggle lets an operator show or hide the match clock. A Player dropdown lets them select which player s stats to display on a lower third. An AutoMode toggle switches between manual and automatic scoring updates. These controls appear as simple UI elements in the Control Room — no technical knowledge required to operate.
Game Plans: Zero-Operator Automation
Everything configured in Fuse works seamlessly with LIGR Game Plans — the fully automated broadcast engine that runs entire productions without a single operator.
Game Plans use event triggers to control graphic playback: a goal event triggers a goal animation followed by an updated scoreline, a card event triggers a card notification graphic, a period change triggers half-time sponsor rotations. Pre-game playlists loop team lineups, match previews, and sponsor ads until kickoff. Post-game playlists roll final scores, player of the match, and summary stats automatically after the final whistle.
This is how Football Australia broadcasts 4,000+ matches per season and DAZN delivers 650+ National League matches — with zero operators per game. Every graphic in those broadcasts was designed in Rive, configured in Fuse, and automated through Game Plans.
Built for Scale
LIGR Fuse is not just a tool for one-off broadcasts. It is built for organisations running hundreds or thousands of matches per season. Publish a theme once and it is available across every match in your organisation. Update a graphic in Fuse, re-publish, and every future broadcast picks up the change automatically.
Theme instances let you run multiple output configurations from a single game plan — a full-graphics media stream alongside a scoreboard-only clean feed for distribution partners like DAZN or IMG. Both instances receive the same live data simultaneously, just rendered with different graphic packages.
| Capability | Traditional Broadcast Graphics | LIGR Fuse + Rive |
|---|---|---|
| Design Tool | Custom code / After Effects | Rive (visual, interactive) |
| Developer Required | Yes — every change | No — designer-driven |
| Time to Update | Days to weeks | Minutes |
| Live Data Binding | Custom integration per graphic | Expression engine + data hierarchy |
| Automation Support | Limited / manual | Full Game Plan automation |
| Operator Required | 1 per match minimum | Zero (Game Plans) |
| Scale | Limited by operator headcount | Thousands of matches, zero ops |
Frequently Asked Questions
What is LIGR Fuse?
LIGR Fuse is a graphics configuration tool that takes Rive-designed broadcast graphics and connects them to live match data, operator controls, and sponsor placements. It bridges the gap between design and live broadcast production — no code required.
How do Rive graphics work with LIGR?
Designers create interactive broadcast graphics in Rive (.riv files), import them into LIGR Fuse to bind live data and configure controls, then publish them as themes that can be used in LIGR Control Room or automated Game Plans.
Can I use Rive to design broadcast sports graphics?
Yes. LIGR is the first platform to use Rive as the native design tool for broadcast sports graphics. Designers can create scoreboards, lower thirds, sponsor overlays, and any other broadcast element in Rive, then deploy them to live production through LIGR Fuse.
Is LIGR looking for Rive designers?
Yes. LIGR is actively looking for Rive designers who want to build broadcast graphics for live sports. Designers can submit their portfolio to be considered for contributing graphics that are used across thousands of live matches globally.
What is the workflow from Rive to live broadcast with LIGR?
The workflow is: Design in Rive → Configure in LIGR Fuse (bind data, add controls, set up sponsors) → Publish to a LIGR theme → Use that theme in the LIGR Control Room for live production or in automated Game Plans for zero-operator broadcasting.
Start Building Broadcast Graphics in Rive
Whether you are a Rive designer ready to build for live sports, or a sports organisation looking for beautiful, automated broadcast graphics — LIGR Fuse is ready for you.
Get Started with Fuse