LIGR Fuse — Broadcast Graphics Configuration for Rive Designers
LIGR Fuse turns Rive designs into live broadcast graphics. Bind live data, add operator controls, configure sponsors, and publish to LIGR themes for live Control Room production and automated Game Plans.
Turn Rive Designs Into Live Broadcast Graphics
Design in Rive. Configure in Fuse. Publish to air. The broadcast graphics engine that connects designers directly to live sports production — no developers, no code, no limits.
Get Started with FuseFrom Design to Air in Four Steps
LIGR Fuse sits at the centre of a four-step pipeline that takes a Rive design from concept to live broadcast without writing a single line of code.
Connect Rive Graphics to Live Match Data
Fuse's expression engine connects every exposed Rive input to LIGR's complete data hierarchy — from league level down to individual player statistics.
📊 Expression Engine
Write simple expressions to bind Rive inputs to live data. Access any level of LIGR's hierarchy: match.home_team.name, player.data.stats.goals, competition.sponsor.logo. No code — just expressions.
🔗 External Data Sources
Connect spreadsheets, APIs, and custom data feeds for supplementary information — tournament brackets, historical records, custom statistics. Spreadsheet headers become field names automatically.
🎮 Control Variables
Add operator controls that appear in the LIGR Control Room: boolean toggles (ShowTime, AutoMode), player dropdowns, state selectors. Operators get simple UI controls — no technical knowledge required.
📝 Batch Expressions
Export expression sets as text, batch-modify with ChatGPT or any tool (uppercase, set filters, change field references), and re-import to create variations (home/away versions) in seconds.
🖼️ Player Images
Expose image slots in Rive, connect to LIGR's player data with player.data expressions. Player dropdowns automatically pull name, stats, and images — including player.data.team.logo_url.
🏆 Full Data Hierarchy
League → Competition → Match → Teams → Players → Stats → Events. Every level is accessible through Fuse expressions. Missing data returns safe defaults — design for graceful handling built in.
LIGR Control Room
Published themes appear in the LIGR Control Room — where operators push graphics to air with real-time controls, live preview, and instant updates.
Live Operator Controls
Control variables from Fuse appear as toggle switches, dropdowns, and selectors in the Control Room. Operators control the broadcast with a clean, simple interface.
Real-Time Preview
Preview every graphic with live data before pushing to air. See exactly what viewers will see with current control variable settings applied.
Multi-Output Streams
Theme instances let you run multiple outputs — full-graphics media stream alongside a scoreboard-only clean feed for distribution partners.
Sponsor Management
In-graphic ads (1000×200, 500×250, 1000×100) and detached overlays. Assign from organisation library or delegate to clubs via Club Portal.
Game Plans — Zero-Operator Broadcasting
Every graphic configured in Fuse works with Game Plans for fully automated production. Pre-game, live, half-time, and post-game — all running without a single operator.
Pre-Game Playlists
Team lineups, match preview, sponsor rotation, countdown to kickoff. Loops automatically until the match starts — prime advertising time.
Live Event Triggers
Goals, cards, substitutions, milestones — each triggers specific graphics automatically. Priority system prevents overlapping (goals take precedence over ads).
Half-Time Breaks
Break playlists activate automatically during half-time. Stats, sponsor rotations, and highlight graphics loop until play resumes.
Post-Game Wrap
Final score, summary stats, player of the match, sponsor ads. Plays through once after the final whistle — completely automated.
Built-In Sponsor Advertising
Fuse makes every graphic a monetisation opportunity. Configure sponsor placements directly in the design workflow — no separate ad system required.
In-Graphic Ads
Banner placements baked into the graphic itself. Standard sizes: full banner (1000×200), half banner (500×250), thin strip (1000×100). Assigned at organisation level or delegated to clubs.
Detached Overlays
Standalone ad overlays with custom size and position. Layer on top of all other graphics. Time-based or event-based triggers — every N minutes, on goals, at half-time, or manual.
Club Portal Delegation
Delegate sponsor slots to home and away clubs through the LIGR Club Portal. Clubs manage their own sponsor content while you control the placement and display rules.
Impression Tracking
Every sponsor impression is tracked automatically. Report on display time, frequency, and reach across matches — proof of value for sponsors and rights holders.
Frequently Asked Questions
What is LIGR Fuse?
LIGR Fuse is a broadcast graphics configuration tool that connects Rive-designed graphics to live match data, operator controls, and sponsor placements for live sports broadcasting. It is the bridge between design and live production — no coding required.
How does the Rive to LIGR workflow work?
Design in Rive → Import .riv files into LIGR Fuse → Bind to live data and add operator controls → Publish as a LIGR theme → Use in Control Room for live production or in Game Plans for automated broadcasting.
Can Rive designers build broadcast graphics for LIGR?
Yes. LIGR actively recruits Rive designers to build broadcast sports graphics. Designers create in Rive, configure in Fuse, and their graphics are used across thousands of live matches globally. Submit your portfolio to get started.
What data can LIGR Fuse connect to Rive graphics?
Fuse connects to LIGR's full data hierarchy: league, competition, match, teams, players, stats, and events. It also supports external data from spreadsheets and APIs for supplementary information like tournament brackets or historical records.
Does LIGR Fuse support fully automated broadcasting?
Yes. Every graphic configured in Fuse works seamlessly with LIGR Game Plans — automated pre-game playlists, live event triggers (goals, cards, substitutions), half-time sponsor rotations, and post-game summaries. Zero operators required.
What broadcast graphics can I build with Rive and LIGR Fuse?
Scoreboards, lower thirds, full-screen match previews, event-triggered animations (goals, cards, substitutions), sponsor overlays (in-graphic banners and detached overlays), player cards with dynamic stats, and tournament brackets. Any broadcast element you can design in Rive can be deployed through Fuse.
Ready to Build Broadcast Graphics?
Whether you are a Rive designer looking for a new creative frontier, or a sports organisation that needs beautiful, automated broadcast graphics — LIGR Fuse is the tool that connects design to air.
Get Started with Fuse