Automated shot clocks.
Zero operators.
Live scoreboards, shot clocks, fouls, quarters, and real-time player stats for college, high school, and grassroots basketball. Cloud-native. Broadcast quality. Any venue.
Simultaneous Matches
Unlimited
Data Sources
20+
Broadcast Organisations
500+
What LIGR Delivers
Purpose-built basketball graphics that understand the game, automate the boring bits, and scale to any level.
How It Works
From whistle to broadcast. Fully automated or manual control.
Live Data Feed
Connect to Sportradar, official league systems, or manual score entry via score.ligr.live.
Real-Time Rendering
LIGR instantly renders shot clocks, fouls, quarters, and stats to your broadcast output.
Multi-Venue Scaling
Cloud-native architecture handles unlimited simultaneous matches across venues.
Broadcast Delivery
LIGR ingests your basketball stream via RTMP, SRT, or NDI — compatible with any camera, encoder, or production switcher — and renders broadcast-quality graphics in the cloud at up to 1080p/60fps.
Who Uses LIGR
From grassroots to elite. Same platform, any level.
NCAA College Basketball
Mid-major to elite NCAA programs use LIGR with PTZ cameras (PTZOptics, Panasonic AW-UE series) and Sportradar data feeds. Conference games broadcast with automated scoreboards, shot clocks, and fouls — zero operators.
High School Tournaments
State tournaments and regional championships pair LIGR with fixed cameras and score.ligr.live for manual scoring. Multiple courts run simultaneously from a single Control Room.
Grassroots & Amateur
Travel ball leagues, rec tournaments, and local competitions use LIGR with a single camera and mobile scoring. Same broadcast-quality graphics as professional events.
See It in Action: Football
Football Australia automated 4,000+ NPL matches with LIGR — the same platform powers basketball at every level.
LIGR vs. Manual Broadcast Graphics
Real-time automation eliminates the complexity of manual graphics operation.
| Feature | LIGR | Traditional |
|---|---|---|
| Automated shot clock | — | |
| Real-time foul tracking | — | |
| Multi-match capability | — | |
| Data feed integration | — | |
| Zero operators required | — | |
| Scales to grassroots | — | |
| Cloud-native infrastructure | — |
Questions?
Ready to automate basketball graphics?
Start with a free trial and get broadcast-quality graphics for your next game. No credit card required.